Chapter 1: History of Educational
Technology
Introduction
Educational technology, sometimes shortened to EduTech or EdTech, is a wide field. Therefore, one can find many definitions, some of which are conflicting. Educational technology as an academic field can be considered either as a design science or as a collection of different research interests addressing fundamental issues of learning, teaching and social organization. Educational technology as practice refers to any form of teaching and learning that makes use of technology.
Educational
technology in way could be traced back to the emergence of very early tools,
e.g., paintings on cave walls. But usually its history is made to start with
educational film (1900's) or Sidney Plessey’s mechanical teaching machines in
the 1920'.
First
large scale usage of new technologies can be traced to US WWII training of
soldiers through training films and other mediated materials. Today,
presentation-based technology, based on the idea that people can learn contents
trough aural and visual reception, exists in many forms, e.g., streaming audio
and video, PowerPoint presentations + voice-over. Another interesting invention
of the 1940's was hypertext, i.e., V. Bush's memex.
The
1950's led to two major still popular designs. Skinners work led to
"programmed instruction" focusing on the formulation of behavioral
objectives, breaking instructional content into small units and rewarding
correct responses early and often. Advocating a mastery approach to learning
based on his taxonomy of intellectual behaviors, Bloom endorsed instructional
techniques that varied both instruction and time according to learner
requirements. Models based on these designs were usually referred to as computer-based training" (CBT), Computer-aided instruction or computer-assisted instruction (CAI)
in the 1970's through the 1990's. In a more simplified form they correspond to
today's "e-contents" that often form the core of
"e-learning" set-ups, sometimes also referred to as web-based training (WBT) or e-instruction.
The course designer divides learning contents into smaller chunks of text
augmented with graphics and multimedia presentation.
The 1980's and
1990's produced a variety of schools that can be put under the umbrella of the
label Computer-based learning (CBL). Frequently based on constructivist and
cognitivist learning
parameters of dynamic
systems) and hypertext
Digitized communication
and networking in education started in the mid-80s and became popular by the mid-90,
in particular through the World-Wide Web (WWW), email and Forums. There is a
difference between two major forms of online learning. The earlier type, based
on either Computer Based Training (CBT) or Computer-based learning (CBL),
focused on the interaction between the student and computer drills plus
tutorials on one hand or micro-worlds and simulations on the other. Both can be
delivered today over the WWW. Today, the prevailing paradigm in the regular
school system is Computer-mediated communication (CMC), where the primary form
of interaction is between students and instructors, mediated by the computer.
CBT/CBL usually means individualized (self-study) learning, while CMC involves
teacher/tutor facilitation and requires scenarization of flexible learning
activities. In addition, modern ICT provides education with tools for
sustaining learning communities and associated knowledge management tasks. It
also provides tools for student and curriculum management.
In addition to classroom
enhancement, learning technologies also play a major role in full-time distance
teaching. While most quality offers still rely on paper, videos and occasional
CBT/CBL materials, there is increased use of e-tutoring through forums, instant
messaging, video-conferencing etc. Courses addressed to smaller groups
frequently use blended or hybrid designs that mix presence courses (usually in
the beginning and at the end of a module) with distance activities and use
various pedagogical styles (e.g., drill & practise, exercises, projects,
etc.).
The 2000's emergence of multiple
mobile and ubiquitous technologies gave a new impulse to situated learning
theories favoring learning-in-context scenarios. Some literature uses the
concept of integrated learning to describe blended learning scenarios that
integrate both school and authentic (e.g., workplace) settings. The 2010's
include MOOCs, a consolidation of rapid elearning in business, a return of a
type of simulations through serious gaming and a technical trend towards
delivery with HTML5 (as opposed to proprietary solutions).
Reflection
Using Educational Technology is a productive
way to enhance the relationship between the students and the teachers. It helps
students to learn the lesson easily because the students are provided by the
different technologies.
Learning Educational Technology is really
helpful to enhance instruction technology. Technology means radio, television,
computer, laptop, multimedia, CD, Player etc. These things are used in teaching
learning process is very popular in nowadays. Using technology for education is
new pedagogy for students and teachers. With the help of technology we can
provide education for all.
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